Luxrender View Topic

I tried Luxus for the first time last evening, and found it frustrating. Expected within reasonable limits any new software, but, beyond that: I have Reality 2, but haven't used it much, because Lux renders take a comparatively very long time to resolve on my machine, and I'm not a photographer or looking to mimic photos in my art. That said, one thing I was surprised to find in Luxus is that when it opens the window called LuxRender Console, it's not actually the Lux console. It's just a window with code scrolling on it; no way to adjust light RGB, or gain, or camera settings, while the render is in progress. That on-the-fly adjustability is Lux's stellar attraction.
Mountain View Topic
I can change the lighting as the render is in progress. Perhaps I'm not using Luxus correctly--given the lack of offline documentation, I wouldn't be surprised if so. As it seems now, in terms of functionality, Luxus doesn't get me to the LuxRender Console at all, it substitutes a non-UI info window for LuxRender's Console as I find it when getting there through Reality 2. All Luxus does is show me scrolling lines of code that I don't have any interest in, and can't interface with.
OpenSceneGraph Forum Official forum which mirrors the existent OSG mailing lists. Messages posted here are forwarded to the mailing list and vice versa. Thank you Jordach. Yeh, I had a feeling they would not be useful for real-time gaming, though I was hopeful I had come across this as well when I started looking into it out of curiosity. 
It also has no elapsed time indicator, or any other non-programmer-useful information about what's happening. I've always assumed that the LuxRender Console as it shows up via Reality 2--with the Lux logo right there in plain sight-- is the actual console for LuxRender. If not, if it's a Reality 2 specific LuxRender console, than Reality beats Luxus many, many times over. Granted, I didn't pay much for Luxus; about half what I paid for Reality 2, but it seems to be much less than half in terms of real-time functionality, which is one of the stellar points of Lux. If I work at it, I figure I'll be able to sort out the 'howto,' but talk about a drag on creativity. Waste of valuable time, at this point. Given how long Lux renders take to be even reasonable--hours, that is--not being able to work with the render in progress is an order-of-magnitude step backward.
If you've got a Mac and PBE access, get into it so we can make the League of Legends even bigger! Riot Games has begun testing a Mac-based client for League of Legends on its Public Beta Environment. The announcement came on the forums from Steve 'Udyr' Mieczkowski, and he's also confirmed that once they've finished bugtesting the client on the PBE, they'll be launching an open beta for the new client. He also indicated that it has required a great deal of reworking League of Legends's base game engine in order to make it compatible across both platforms, but it also means that they will be able to apply updates universally across all clients regardless of operating system at the same time without delaying the release to customize based on client.
The has the link you need to download the Mac PBE client.
Luxrender View Topic Pendragon
Reasonable next-step questions, for me: is there any documentation; is it available offline; ( a simple Read-me would be a courtesy, I thought, after searching for Luxus in Daz, and finally finding it in the Render Engine setting of what has always been only the 3Delight renderer. Reality is accessed via the render tab as a separate option; kept thinking that simple procedural aspect would be part of Luxus, too.) That's Daz! Sharp mx 2500n drivers for mac.